Toyota makes mixed reality magic with Unity and Microsoft HoloLens 2

One of the core principles of Toyota Motor Corporation is Kaizen (continuous improvement). In both production equipment and work procedures, Kaizen seeks to drive maximum quality, efficiency gains, and elimination of waste.
Toyota often turns to technology to deliver these improvements, which is why the automaker was an early adopter of 3D data for digital engineering and later embraced real-time 3D technology. Toyota uses Unity’s real-time 3D development platform in many ways across its automotive lifecycle.
Its virtual pipeline starts by importing vehicle data into Unity using Pixyz. This process quickly converts Toyota’s large computer-aided design (CAD) assemblies into lightweight content suitable for real-time 3D.
The company then uses Unity to develop applications tailored to its needs and deploy them to various platforms, whether it’s conducting training sessions in virtual reality (VR), creating stunningly realistic car configurators for its luxury Lexus brand, or condensing inspection workflows from days to hours with HoloLens.

Driving continuous improvement with HoloLens 2 and Unity

Toyota has used Unity to create and deploy mixed reality applications to Microsoft’s revolutionary device across its automotive production process. Naturally, its team was eager to expand their mixed reality capabilities with HoloLens 2, the next generation of Microsoft’s wearable holographic computer.
Watch the talk below from Koichi Kayano, the project leader of mixed reality for automotive digital engineering at Toyota, which introduces several proof of concept cases in progress. Learn how Unity and Microsoft’s new mixed reality devices are helping Toyota achieve Kaizen in several aspects of design, manufacturing, and field service.

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